Description |
Jason Sanders, Edward Kandrot. ill. ; 23 cm. Includes index. Why CUDA? why now? -- Getting started -- Introduction to CUDA C -- Parallel programming in CUDA C -- Thread cooperation -- Constant memory and events -- Texture memory -- Graphics interoperability -- Atomics -- Streams -- CUDA C on multiple GPUs -- The final countdown -- Appendix A : advanced atomics.
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Resources |
L4U Book Cover
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